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Pearlmaw
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Pearlmaw
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=Mechanics= ==Passive== {| class="wikitable sortable" |''At the end of each turn, if you have any unused mana, create a [[Doubloon]].'' |} Doubloons have very unique properties when it comes to playing them. Essentially, they are just "spent" from hand rather than being played in any manner, disappearing completely, without triggering any effects or abilities. Somewhat similarly to '''[[Fast]]''', you also don't automatically [[pass]] when you spend them. They however don't have '''Fast'''. ==[[Level Up Rewards]]== ===Level 2=== * [[EXP]] Requirement: 4 [[Create]] [[Spectral Dragonfire]]. Spectral Dragonfire's Doubloon spending count starts being tracked by Pearlmaw only once there is a copy of Spectral Dragonfire in your [[graveyard]]. For example, if you spend a Doubloon, then play Spectral Dragonfire, and finally spend two Doubloons, the Spectral Dragonfire isn't yet returned since the hero's "internal tracker" is only at 2 at this point - unless you had another copy of Spectral Dragonfire already in your graveyard when you spent that first Doubloon, in which case both of those Spectral Dragonfires ''(the one already there and the one you just played after the first Doubloon)'' are returned to your hand from your graveyard. If you didn't already have a copy of Spectral Dragonfire in your graveyard in this scenario, the Spectral Dragonfire you played would now be returned to your hand by your fourth Doubloon spending. In any case, the trigger to return all Spectral Dragonfires from your graveyard to hand can only trigger once per turn. So when you spend three Doubloons to return the Spectral Dragonfire from your graveyard the first time, then play it (again), you can't then spend another three Doubloons ''(so six in total)'' after that to return it again to hand on that same turn. ===Level 3=== * EXP Requirement: 11 Create [[Geistwing Raiders]]. ===Level 4=== * EXP Requirement: 19 Create [[Washburn's Cannoneers]]. ===Level 5=== * EXP Requirement: 28 Create [[Captain Washburn]].
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