Keywords
Contents
Keyword Abilities[edit | edit source]
Keyword abilities are unique effects of cards that cannot stack.
Agile
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- This unit can attack the turn you play it.
Ambush
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- This unit can block the turn you play it.
Can't Attack[edit | edit source]
- The card with this keyword can't attack while having the keyword.
Can't Block[edit | edit source]
- The card with this keyword can't block while having the keyword.
Deadly
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- Kills any unit it damages.
Duelist
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- Can attack enemy units directly (like an Active).
Fast[edit | edit source]
- You can play another card
Flying
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- Can only be blocked by units with Flying (or Leap).
Immortal[edit | edit source]
- Can't be silenced or copied. Returns to owner's hand when destroyed or removed from the game. (Not available to players: only found on hero rewards)
Innate[edit | edit source]
- Always starts in your starting hand.
Leap
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- Can block Flying units.
Lifebond
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- When this card deals damage, you gain that much life.
Overrun
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- When blocked, this unit deals excess damage to the defending player.
Rebound
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- The first time this card would go to the discard pile, return it to your hand and it loses Rebound permanently (except if Milled).
Regenerate
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- Regains all lost HP at end of turn.
Unblockable
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- Unable to be blocked.
Untargetable
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- Can't be targeted or chosen by actions or abilities (including friendly ones).
Ward
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- Cancels the effect of one enemy Action, Active ability, or triggered ability on this unit (then loses Ward permanently).
Unofficial Keyword Abilities[edit | edit source]
Rule of 7: According to the devs, a keyword can be officially implemented into the game if 7 or more cards have the keyword.
Counter[edit | edit source]
- A spell that is countered is put into the graveyard instead of doing its effect. It is essentially negated.
- 1 cards in game. Shadow Consultant
Endure X[edit | edit source]
- Has +X HP. When this takes damage, heal X HP, up to the damage taken.
- 3 cards in game. Ickling, Blue Ickling, Menes, Pharaohs' Sickle
Harmonize[edit | edit source]
- This unit gets +1/+1 for each other ally unit that shares a tribe with it or has this ability.
- 3 cards in game. Grallaxian Soda Jerk, Vox's Polyphony, Biosludge
Merge[edit | edit source]
- Add this unit's stats and non-Merge abilities to another unit. Banish this until that unit leaves play.
- 6 cards in game. Pugilistic Parasite, Brutish Blob, Crawking Crow, Kasei Tricksune, Hydraxi Battlesuite, Tormented Image
Hook Words[edit | edit source]
Hook Words are the term for keywords that share a trigger ("hook"), but can have different effects when triggered.
Active
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- Use this ability (during the Main Phase) instead of attacking or blocking for an effect.
Entomb
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- Does something when it dies.
Feed
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- Gives a bonus to each unit you play after this card this turn (Triggers after play ability of units).
Frenzy X[edit | edit source]
- When this is blocked, it deals X damage to its blockers (Frenzy is followed by a number which replaces X).
Rage
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- Does something when it takes damage.
Summon[edit | edit source]
- Does something when you play this (from hand).
Ability Step Words[edit | edit source]
Duel[edit | edit source]
- The unit attacks another unit directly, as with the Duelist ability (no reminder text).
Ready[edit | edit source]
- Allows a unit to act again.
Silence[edit | edit source]
- Remove all abilities from a unit permanently.
Terminology[edit | edit source]
Banish[edit | edit source]
- Removes a card from the game.
Discard[edit | edit source]
- Move a card from the hand into the discard (no reminder text).
Exhaust[edit | edit source]
- Prevents a unit from attacking, blocking or using active abilities.
Heal[edit | edit source]
Healed unit returns to their current max HP. Counts as no damaged.
Herald X[edit | edit source]
- Give the top unit of your deck +X/+X.
Mill[edit | edit source]
- Puts cards from the deck into the graveyard (See Mill).
Scour X[edit | edit source]
- Look at the top X cards of your deck. You can decide if you want to discard each one of these cards separately.