Collective Wiki

Keyword Abilities[]

Keyword abilities are unique effects of cards that cannot stack.

Agile thumb]left[]

  • This unit can attack the turn you play it.

Ambush thumb]left[]

  • This unit can block the turn you play it.

Can't attack[]

  • The card with this keyword can't attack while having the keyword.

Can't block[]

  • The card with this keyword can't block while having the keyword.

Deadly thumb]left[]

  • Kills any unit it damages.

Duelist thumb]left[]

  • Can attack enemy units directly (like an Active).


  • You can immediately play another card after this.

Flying thumb]left[]

  • Can only be blocked by units with Flying (or Leap).


  • Can't be silenced or copied. Returns to owner's hand when destroyed or removed from the game. (Not available to players: only found on hero rewards)


  • Always starts in your starting hand.

Leap thumb]left[]

  • Can block Flying units.

Leap was introduced as an official keyword in Patch V0.12. Its functionality was changed in this transition - the keyword used to grant units flying for the block phase if the unit didn't attack.

Lifebond thumb]left[]

  • When this card deals damage, you gain that much life.

Overrun thumb]left[]

  • When blocked, this unit deals excess damage to the defending player.

Rebound thumb]left[]

  • The first time this card would go to the discard pile, return it to your hand and it loses Rebound permanently (except if Milled).

Regenerate thumb]left[]

  • Regains all lost HP at end of turn.

Unblockable thumb]left[]

  • Unable to be blocked.

Untargetable thumb]left[]

  • Can't be targeted or chosen by actions or abilities (including friendly ones).

Ward thumb]left[]

  • Cancels the effect of one enemy Action, Active ability, or triggered ability on this unit (then loses Ward permanently).

Unofficial Keyword & Hookword Abilities[]

Rule of 7: According to the devs, a keyword can be officially implemented into the game if 7 or more cards have the keyword.




  • After attacks are declared, you can play a card with Trick by paying its mana cost.
  • 3 cards in game. Caltrops, Danger Noodle, Rock Crusher


Endure X[]




  • The first time this card deals damage to a unit each turn, deal that much damage to each adjacent unit.
  • 2 cards in game. Cratermaker, Buckshot

Shift X[]


  • Effect triggers when you play an off-affinity card.
  • 1 card in game. Chromus Prime


  • At the start of the game, or upon creation, gains the most common tribal type among your cards (all if tied).
  • 4 cards in game. Moldable Gooze, Bucket, Color Drain, Guiding Sprite


  • Banish this card end of turn if it's still in your hand.
  • 8 cards in game. Dr. Reflektowicki, Embrace of Flames, Haunt of the Mist, Last Minute Gamble, Shard Scavenger, Ghost in the Storm, Moro of Many Fortunes, Phenex, Enigmatic Ember, Ylial, Riftweaver


  • Other units have "Active: Duel a unit with Charm".
  • 2 cards in game. Scapegoat, Popularity

Awaken X[]

  • Starts at X. X is reduced by 1 at the end of the turn. When X = 0, activate this card's Awaken effect.
  • 4 cards in game. Sleepy Snowbear, Second Sunrise, The Vanishing Man, Frost Conduit

Hook Words[]

Hook Words are the term for keywords that share a trigger ("hook"), but can have different effects when triggered.

Active thumb]left[]

  • Use this ability (during the Main Phase) instead of attacking or blocking for an effect.

Entomb thumb]left[]

  • Does something when it dies.

Feed thumb]left[]

  • Gives a bonus to each unit you play after this card this turn (Triggers after play ability of units).

Frenzy X[]

  • When this is blocked, it deals X damage to its blockers (Frenzy is followed by a number which replaces X).

Frenzy was introduced as an official keyword in Patch v1.0.0.

Rage thumb]left[]

  • Does something when it takes damage.


  • Does something when you play this (from hand).

Ability Step Words[]


  • The unit attacks another unit directly, as with the Duelist ability (no reminder text).


  • Allows a unit to act again.


  • Remove all abilities from a unit permanently.



  • Removes a card from the game.


  • Move a card from the hand into the discard (no reminder text).


  • Prevents a unit from attacking, blocking or using active abilities.


Healed unit returns to their current max HP. Counts as no damaged.

Herald X[]

  • Give the top unit of your deck +X/+X.


  • Puts cards from the deck into the graveyard (See Mill).

Scour X[]

  • Look at the top X cards of your deck. You can decide if you want to discard each one of these cards separately.

Statpoint worth[]

A development principle has been determined, which assigns keywords worth equal to the statpoints of a unit. Note that this is isn't applicable for all scenarios such as extremely scaled stat distributions.

For example, if we consider the vanilla statline at 2 mana to "get" you a unit with 3/3 stats, you could then further develop it by giving it a keyword and then decrementing either its ATK and/or HP according to that keyword's "worth." Say, keeping with the statline and giving it both Agile (-1 point) and Rebound (-1 point), you could make it either a 2/2, 3/1 or 1/3.

Notably there are numerous other things to consider (such as keyword synergy with each other or how a keyword like regenerate scales with HP) but this can be used as "general rule of thumb" to baseline an early prototype design on.

Statpoint worth Keyword
2 Duelist


1.5 Deadly




1 Agile




0.5 Ambush


0.1 Fast