Mir'aj

Mir'aj is a planet mainly composed of vast deserts and rocky badlands. The planet used to be a lush world until a magical cataclysm caused drastic changes to the environment approximately 1000 years ago. Several of the races that exist in Wanderstar are also present here, having being forced to adapt and develop their own unique variations to survive in this harsh environment.

Note: This page is still under construction and will be updated with more info later.

Overview
The main themes shared by cards from Mir'aj are the desert environment/aesthetic and being thematically inspired by several real-life cultures associated with those areas (ancient egyptian, nomadic bedouin tribes, etc). Other than that, each particular tribe has its own mechanical themes shared by the cards from that tribe.

Technical Information
The current realm admin is vmnunes (@vmnunes#2647 on Discord) and there are currently no other admins. The discord server is currently being set up.

Set 1: Dunewalkers
The Dunewalkers are a tribe of Feowyn nomads. Their main themes are:
 * 1 attack and synergy with 1-attack units
 * Summon effects
 * usually low-cost
 * cute art

Cards (4/8):
 * Dunewalker Swordsman
 * Dunewalker Marksman
 * Dunewalker Scout
 * Dunewalker Pyromancer
 * Nepthet, the Eternal
 * Dunewalker Pyromancer
 * Nepthet, the Eternal
 * Nepthet, the Eternal

Set 2: Lizathep
The Lizathep are a civilization of Undead Lizabo. Their main themes are:
 * egyptian aesthetic
 * "Life and Death" themes
 * Deadly and Lifebond
 * synergy with other undead

Cards (0/8):
 * The Cursed Kingdom
 * Lizathep Tomb Guard
 * Lizathep Soulclaimer

=List of all Mir'aj cards=