Mort Stahl: Explanation of the Biomes of Mort Stahl

Hello Hello, I’m back for another guest lecture. Those of you who are new let me introduce myself. I’m Neugierig, proud historian, masterful lich, and New Mort Stahl resident. Today's topic is the various large biomes across Mort Stahl. It is not that there aren’t biomes besides these but that the majority of this world's population tend to live in these regions. Now Crack Crack let’s begin.

The urban mazes, also known as ancient ruins or run down cities. These places go from regions in complete black out inhabited by mindless undead and machinations to regions that still have generators running and intelligent machines and undead. Some of the generators are still functioning because they have lasted long past their due, protected in nuclear plants or underground shelters. Other generators have been restored by various clans and organizations, and are guarded as valuable resources. New Mort Stahl for example has several of these generators that allows us to run lights and power the various moving parts of the city.

Back on track, the urban mazes have many hiding spaces and the towering skyscrapers can cover large areas in darkness protecting people from the vast ultra violet rays. There are also abandoned sewers, allies, and plenty an abandoned infrastructure to take shelter in.

Some urban mazes are dangerous, and should be seen as as lawless and violent as the wastes, the next biome I will get to, while others regions are up to the status of New Mort Stahl, on its way back to civilization with only a few rouge spectre and machines slipping in time and again with some being utilized by local residence. Again, within the civilized zones the main inhabitants are intelligent machines, undead, and vampires, who like to be separated in identity from other intelligent undead while none civilized zones, also called backout zones are where less functional beings reside. Sorry for my repetition and rambling but let's get on to the wastes.

The wastes, Large landscapes of flattened sand and cracked dirt. WIth the unfiltered sun and the lack of wind, the soil of Mort Stahl became long fields of barren, flat, cracked, sand and dust. The only indentations created by the steps of the many hordes and travelers wanders dare to transverse it. Occasionally a shelter drenched in sand and plass marks will poke its ugly head out amongst the desolate nothingness, as will caves that can be used for shelter, but these can not be depended on and one should bring tents or other portable shelters in case of an early day light.

The many beings that call these places homes are many an estranged undead and machines, as is the usual in less developed zones, nihilist spectre, and various caravanners looking to make their way through the world by means of nomadic travel and wares. Now even though the last two mentioned biomes are dangerous, we will now move on to the safest biome from other entities, but the most dangerous to unlive in. The Plasma Forges.

The Plasma Forges are full of raging hot beams and molten metal the people claim is as hot as the core of the planet or surface of the sun...I find this to be an exaggeration but I’ve never known the actual heat of either of the places the metal is compared to. The Plasma Forges are full of grand fighting rings, forgers, and those who wish for quick thrills and earning a final death at their own choice. Almost no un-intelligent life forms reside down there, and if any did they most likely would parish quickly to the forges, though that is not to say that a horde hasn’t accidentally fallen into these areas before...At least people claim them to be accidents because they don’t believe the that they can think…