How to play guide for Collective

This page will serve as a basic how to play guide for . While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

Basic gameplay
Each turn has two main phases. They are first the card/abilities phase, then the attack/block phase. At start of turn, each player first draws 1 card and gains 1 EXP. During the first phase, a player is assigned initiative, which alternates between players each turn. Players simultaneously play their cards and activate unit abilities (actives). Their decisions don't happen immediately, but go on a stack where they wait to be resolved, until both players finished making their choices. Then, starting with the player with initiative, all cards/abilities are resolved in the order they were selected in. After all of the effects of the cards/abilities of the initiative player resolves, then all of the non-initiative player's actions resolve. That ends the first phase. During the second phase, players again make simultaneous decisions that don't take effect until both have confirmed their choices. Attackers are selected first. After those choices are locked in, then defenders are selected. After defenders are locked in, combat happens. The initiative player's attackers deal their atk to their respective blockers' hp, or to the opponent's hp if unblocked. The attack value of a unit is dealt cumulatively to each defender, not the same amount to each. If an 1/2 attacker is blocked with two 1/1s, only one of the 1/1s will die. The order in which you select blocks is the order in which units block. This can lead to situations where a 1/2 is blocked with a vanilla 0/3 and a 1/1 deadly, and the deadly unit will kill the 1/2 without taking damage, because it was selected it to block second.

Controls
Most aspects of the game are controlled by left-clicking or dragging the mouse. Some other, lesser known controls:
 * Right clicking or the "z" key will undo your most recent action
 * Spacebar will skip the turn if possible

Advanced
Collective has a volatile meta because new player-created cards are added each week. The best way to stay up to date is to join the Discord, but if you just want to get started, the community-made Collector's Net is a great resource, breaking down several deck archetypes, as well as providing a decklist and matchup information for each deck.