Chromazone

=Introduction= Chromazone is a mechanic-based realm, home to various creatures that have different interactions with different affinities, primarily, the Wisps.

Wisps
Wisps are abstract gaseous ghostlike creatures that live amidst the Chromazone Layer. Although they still have a personality, Wisps are mostly emotionless creatures, bent on draining the world of colors. They are chaotic neutral creatures, only concerned with their own amusement or accomplishing their own tasks. Wisps are neutral aggressive towards everything not native to Chromazone. They harbor no ill-will, nor ill-intent, and may very well ignore other living beings, but may also lash out at them, either to drain them of their colors or to outright destroy them. Wisps also possess the ability to possess objects, taking the shape and form and gaining the various strengths of what they possess. They can even possess dead beings, which may cause them to attack so they can essentially steal their own powers.

Mechanics
Wisp cards in general are known for having Chroma (This is your hero's affinity anywhere) and being Kyung Mi support, but not all have to follow this doctrine. To function as a Wisp card, it should do at least one of the following: In general, Wisp cards are Kyung Mi support due to it having Chroma and Kyung Mi being able to switch between affinities; However they don't strictly have to support Kyung Mi. A great Wisp card should have utility in all single affinity decks as well, even if it is better suited for Kyung Mi.
 * Have Chroma (This is your hero's affinity anywhere) or some variation of it, and/or gain some sort of effect(s)/keyword(s) per affinity because of it.
 * Be able to generate some sort of value (whether it be units or just actions/effects) of each affinity
 * Be able to change affinities via its own effect, and/or get some sort of effect(s)/keyword(s)/value out of it.
 * Being able to do some effect depending on the affinity, stats, costs, or abilities of other cards
 * Anything that fits similarly to the above themes of it being able to be each affinity and get something out of being that affinity.
 * Wisps that drain (or copy) other units/actions of affinities, keywords, or their effects.
 * Wisps that support other units of certain affinities and/or keywords
 * Wisps that make usage of the Brilliance keyword.
 * Wisps that create copies of other cards, typically as other Wisps.
 * Wisps that are of other tribals or have effects that fit in other realms/tribals as if they've been infected by a Wisp. These Wisps can offer some off-affinity tactics or different effects not typically seen in these realms/tribals.

Art
Wisps are simple abstract creatures, making them easily designed across all art talent levels. Wisps typically are mostly white/gray and include design elements mixing Red, Green, and Blue colors to represent each of the affinities. Less typically, they also use the CMYK spectrum (Cyan, Magenta, and Yellow) to represent those affinities as well (they are the inverse of RGB). Wisps can take on the forms of other beings, since they can possess dead versions of those beings. They would often taken a more colorful/rainbow like approach due to their particular color scheme in this instance. If a Wisp is unable to change it's particular affinity, it's usually represented as just that color of its affinity.

=The Chromazone Layer= Chromazone consists entirely of The Chromazone Layer, a large and mysterious mobile gas storm that moves from place to place, draining the colors out of any area it reaches. Along the way, it has picked up various floating structures and islands that stay suspended in the air, such as the Gemineye Caverns. Wisps live throughout the entirety of The Chromazone Layer and assist in helping it drain colors out of the various regions it travels to.

=Cards of Chromazone=

Age 1
Uncommon: Common:
 * Brilliant Wisp
 * Blitz Wisp
 * Green Meadows
 * Wrath Wisp

=List of all Chromazone cards=