Vineyard Self-Discard


 * Deck Archetype: Midrange?
 * Related deck type(s): Buluc Disco

This deck attempts to pressure opponent early on and then finish in traditional manner or attempt to turn HP gain (also lack aggression by the opponent) into burn at a later stage of the game.

The deck utilizes fully the self-discard synergies present in spirit as even Jack-o'-Lanterns' HP gain can be extremely beneficial. Two main ways to push for early pressure are the Avenger Crab (possibly into Ravaging Spirit) and a 1-drop with Shirkan Harpoon attached to it on turn 2 (to fetch Mermaids).

If you get it, you want to drop Vineyard of Desolation off-initiative, preferably with protection back-up (Dome of Protection or Synapse Relapser) and with such a board state that you can activate it with 25 or more HP to get its massive 8 damage burn.

While having 25 or more HP is something you hope to have for Vineyard of Desolation and Lifethorn, its not something you should force but rather keep on the pressure if you can. Grapes of Wrath is decent attacker that steps up on it immediately and can surprisingly annoying for opponent to get rid of. Its 5 HP gain proc can easily push you into HP amounts that allow you to get off the preferred modes of Lifethorn and Vineyard of Desolation even if you received some early damage.

Against other aggro decks, all these HP gain tools might really be desirable as actual HP gain as those matches can turn into races.

The lists features a few copies of Dust to Dusts to push for those final points of HP damage and/or to get rid of problematics units that the deck can't otherwise handle.

Other notes
Packages:
 * Shirkan Harpoon + Mermaid

Spirit staples:
 * Zealous Missionary