Design Competitions

Design competitions are occasional opportunities for more mechanically and/or thematically cohesive groups of cards to be added to Collective. Competitions always have a central theme, chosen by the developers, and submissions must fit that theme to be considered eligible.

=Design Competition Formats= Design competitions come in two different formats, Individual and Team. Both types of competitions require tagging submissions with a [DC] tag, as opposed to the standard submission [Card] tag. The DC tag is followed by the competition week number - a week 12 competition submission would be tagged [DC12]. Cards submitted to DCs are automatically considered to be submitted normally as well, and if they do not make the accepted card slots for the DC, but still has a high enough vote amount to be amongst the top 10 normal submissions that week, then they will be added to the game.

Individual
Individual competitions give players the opportunities to create a card designed around a theme or mechanical restricction in a relatively short time frame. These competitions have a submission deadline at midnight PST the day after they are announced. Players must work to create a card that fits the theme, and is also well-balanced enough to gain support from the community. Players can work together on submissions, however only the player who submits the final product will receive the reward. Players can submit as many cards for the competition as they like.

Team
Team competitions feature two-person teams working together to create a card. These competitions tend to have longer periods of time than individual, but normally have the same deadline of Wednesday at 11:59 PM PST. Like individual competitions, players must work to create a card that fits the theme, and is also well-designed enough to gain support from the community. The card submissions for team competitions are required to have a team name in both the developer and artist slot to signify that the creation of the card was a team effort. If successful in winning a team competition, both members are rewarded with gold. Teams are only permitted to submit a single card together.

=Past Competitions=

Week 5: Ward Design Competition
The new keyword ability Ward was introduced in Week 5. The theme for this competition is that all submissions must contain Ward as an ability. The top five voted submissions are accepted.

Week 6: Vanilla Design Competition
The theme for this competition is that all submissions must contain no abilities. The top five voted submissions are accepted.

Week 8: Exclusive Affinity Design Competition
The theme for this competition is that all submissions must have an exclusive affinity (they cannot be played in other affinities). The top two voted submissions in each affinity are accepted.

Week 9: "Artless" Design Competition
This competition had special rules and was separated into two rounds. Players were first given a day to design and submit cards with no art. After a day of voting, the top three voted cards are selected for the second round, and players are given a day to submit art for each of the three cards. The top voted art for each of the three are used.

Week 10: Entomb Design Competition
The theme for this competition is that all submissions must contain the keyword ability Entomb. The top five voted submissions are accepted.

Week 11: Spiders vs Lizabo Team Design Competition
The theme for this competition is that all submissions must be of either the Spider or Lizabo tribe, and must fit the identity of the chosen tribe accordingly. The top five voted submissions are accepted.

Week 12: Keywords Design Competition
The theme for this competition is that all submissions must only contain keyword abilities. The top five voted submissions are accepted.

Week 13: Flying Team Design Competition
The theme for this competition is that all submissions must contain the keyword ability Flying. The top five voted submissions are accepted.

Week 14: Weapons and Armor Design Competition
The theme for this competition is that all submissions must be actions of the Weapon or Armor type, which have the specific function of give friendly units stat buffs in addition to other potential abilities. The top five voted submissions are accepted.

Week 15: Secret Santa Team Design Competition
This competition had special rules in that each team receives a different restriction. Each participating member submits a restriction, then each team randomly receives a restriction out of the pool. They must design their cards based on the restriction given. The top five voted submissions are accepted.

Week 18: Silence Design Competition
The new ability Silence was introduced in Week 18. The theme for this competition is that all submissions must contain a Silence effect. The top three voted submissions are accepted.

Week 19: Merchant Team Design Competition
The theme for this competition is that all submissions must be merchant-themed and contain either conditional draw or selective draw as an ability. The top five voted submissions are accepted.

Week 22: Spooky Corruption Design Competition
The theme for this competition is that all cards must be spooky-themed and be a corrupted version of an existing card. The top three voted submissions are accepted.

Week 24: Less Than Five Words Design Competition
The theme for this competition is that all cards must contain a maximum of four words in its ability box. Hook words such as Summon and Entomb are counted. Numerical values, including modifications, are counted as one word. The top four voted submissions are accepted.

Week 26: Agile Design Competition
The theme for this competition is that all submissions must contain the keyword ability Agile. The top four voted submissions are accepted.

Week 27: Haiku Design Competition
The theme for this competition is that all submissions must contain a Haiku, a very short form of Japanese poetry. A Haiku have 17 syllabes in three sentences going in the order 5 syllables 7 syllables and then 5 again. The top four voted submissions are accepted.

Week 30: Haiku Design Competition II
The theme for this competition is that all submissions must contain a Haiku, a very short form of Japanese poetry. A Haiku have 17 syllabes in three sentences going in the order 5 syllables 7 syllables and then 5 again. The top four voted submissions are accepted.

Week 31: Can't Block Design Competition
The theme for this competition is that all submissions must contain the keyword ability Can't Block. The top four voted submissions are accepted.

Week 35: Simple Common Design Competition
The theme for this competition is that all submissions must contain cards of common rarity with a simple text. The top four voted submissions are accepted.

Week 39: Taxes Design Competition
The theme for this competition is that all submissions must have an effect that makes cards more expensive to play, reducing the max mana or increasing the cost of certain cards. The top four voted submissions are accepted.

Week 48: 20 mana Design Competition
The theme for this competition is that all submissions must cost exactly 20 mana. The top four voted submissions are accepted.

Week 49: Un-Set Design Competition
The theme for this competition is that all submissions must contain ...

Week 50: Big Swingers Design Competition
The theme for this competition is that all submissions must contain a unit that is good as an attacker. The top four voted submissions are accepted.

Week 57: 6+ Cost, Non-Removal Actions Design Competition
The theme for this competition is that all submissions must contain an action that cost 6 or more mana and with an effect that can't be removal. The top four voted submissions are accepted.