Thuulma

=Introduction= Thuulma is a vast expanse of sterile badlands with oases of urban civilization between them. These cities are home to the Thrim, humanoid creatures made of equal parts industry and hedonism.

Cards from Thuulma have no mechanical theme.

Thrim

Thrim have long ears, purple skin, and long tails ending in barbed points. Their tails are prehensile, and are very important to Thrim sexuality and courtship. Thrim also have very sensitive fingertips, like raccoons, and can taste and smell through their hands better than their noses. They eat with their hands.

Thrim culture prizes novelty and disdains traditional values. They are the epitome of capitalistic hedonists; nothing is sacred, everything is a tool for progress, and the ultimate goal of life is to maximize one’s excitement. A Thrim is most worthy when they are DOING LOTS OF STUFF. Moderation and mellowness are frowned upon; a lazy Thrim might as well be dead.

Thrim see themselves as brains piloting bodies, instead of as complete entities. They don’t believe in the sanctity of the body; rather, they see bodies as collections of tissues and blood i.e. resources to be exploited. The body parts they need (eyes, hands, tongue) are often augmented with prosthetics. They burn corpses for fuel, or mulch them for agriculture.

Thrim brains cannot be found by dissection; the skull instead contains a serum-filled “stomach” which converts mental and emotional stimuli into energy (this is why you can actually hear Thrim think). The brain stem terminates in the nape of the neck, tapering into nothingness; it is theorized to exist in the same overlapping, parallel dimension that magic and spirits reside in.

On Wanderstar, Thrim were fascinated to discover that other races have physical brains. (It’s sort of like if you found out your neighbors perform all their mental calculations with their pinky toes.)

Additional Lore

Thrim culture values inventiveness and longevity. An ideal partner has a large head and ears, delicate hands, and a strong immune system. As hedonists with no respect for their natural bodies, Thrim are attracted to body modification as a symbol of wealth and health — if their alterations haven’t gotten infected in urban living conditions, it’s a sign of a good constitution. The latest fashions all incorporate metallic “enhancers” into one’s body: ear extenders, finger braces, and Magnif-Eyes(tm).

There are those who preserve the dead, but not out of respect or sympathy. In these hidden circles, the recently deceased are preserved and scarified with ancient runes until they finally jerk to life, gibbering and scrabbling.

Thrim society has a particular affinity for equestrian sports. Horse races are broadcast in every home and pub, and of course money is constantly changing hands over them. However, a rules technicality about a decade or two ago changed the sport forever, when the jockey Asphel rode a mechanical quadruped to first place. Since then, the horse track has seen less and less living horses entered in each race, replaced by steampunk stallions. Only the mysterious Ludevic and his steed, Mesphoriq Dreaming, regularly best the chrome-coated competition.

=Age 1=

Age 1 Cards (3/8): Mythic: Rare: Uncommon: Common:
 * Wormhole Investigator
 * Alley Informant
 * Political Machine