Terrardor

Introduction
Terrardor is a multilayered cave and dungeon system created by the Founders to act as a puzzle and game of entertainment for the races they've created. The first Race able to beat Terrardor will be granted the access to the Anvil. The tool to reshape and design Terrador and worlds like it uplifting them from mere ants to a Builder... at least that was the purpose before the Founders vanished. Each greater Level of this ancient structure represents different challenge. A game level so to speak, with Kragen, the world of heat being one of a few known floors by the people of Wanderstar. Each new Level can only be accessed after meeting certain criteria. But all that knowledge has been lost to time. all but a few long lived entities knowing the true magnitude of what Terrardor really is.

Lore
Djinn and the few Builders left are the only beings still knowledgeable about the greater purpose of the dungeon as they are able to live for thousands of years. Created as administrators and advisors, the Djinn guided many civilizations through Terrardor. But the disappearance of their creators left a chasm in the Djinns mentality; why assist the creatures of Terrardor when they can live lives as effective gods. So instead of heralding the coming of a new age of Builders, many powerful Djinn actively started to prevent this from happening, closing the tunnels and gates as to maintain there power. They became corrupt with the feeling of control and relished in the riches as they exploited from the beings of Floors, whom they perceived as lesser beings. Collecting old scriptures and art from Founders, they keep up the guise of a helpful supporter and guides of Floors, as to keep the inhabitants from learning the possibility of completing Terrador and becoming a Builder. Many of these Djinn started to resent each other for their status or power, and began taking control of Floors based and distributing the wealth and knowledge of the Founders. This has created strife between the few Djinns that continue their job as guides for the beings of Terrardor and the few remaining live Builders, beings who completed Terrardor and live on their own built Floor. Many of the Djinns who appose the idea of creating new Builders evade the floors of current Builders or Djinn who are still performing their duties as in acted by the Founders.

Floors and Levels
There are many different floors to Terrardor, and only a few of the eldest Djinn or other ancient beings truly know how many may exist in the total. Each floor was built by either an original Founder or by a Builder. These levels were built in the image of the builders ideas and values, though many of the Builders have passed on or disappeared, never to be seen again. Many of these Builders are revered as gods who created the world in which the Floors inhabitants live in.

Kragen
Kragen is the first level of Terrardor, closest to the surface of Wanderstar. Kragen has two main hubs in its floor. The entirety of Kragen economy is built around the mining and harvesting of Glowstone. This material is multifaceted in uses, from being able to be used as explosive, a light source for the denizens of Kragen and even a food source. This material can be found in The Abyss, which is guarded by the Golems that the Djinn put in place to keep the primary inhabitants of Kragen (Lizabo and Elves) from learning of the other floors that exist in Terrardor. The Abyss also houses the Kaldera, a steam vent that produces poisonous gasses at the lowest point in The Abyss, creating a pocket of uninhabitable space for most of the things living in Kragen. The main hub of Kragen exists in the Steam-Valley, a sandy frontier with vents protruding from the ground that occasionally blow out steam. The Steam-Valley is where most of the Lizabo live and elves, forming a society around trading goods and Glowstone. The rest of the Lizabo live in The Abyss as roaming tribes of warriors that hunt down the golems for their cores, a highly refined version of the Glowstone for which they trade with the Steam-Valley Lizabo, or as a rite of passage into adulthood. The Tribal Lizabo are more dubious of the Djinns goals on the floor of Kragen and sometimes this may cause the Djinn to abnormal events onto them, such as Golem attacks or taxes in the form of Glowstone.

Cards from Kragen consist of:


 * Glowstone Mine
 * Abyss Salamander
 * Questgiver Djinn
 * Rare Material
 * Firestarter
 * Guardian of the Abyss
 * Kaldera
 * Meltdown

Gelida
Gelida is the second level of Terrardor, and is drastically different from the first floor. It's an icy wasteland that stretches an incomprehensible length and contains many perils. The primary inhabitants of this floor are icy spectres and elementals, both of which wander the land aimlessly until they encounter an unlucky adventurer. The Djinn typically stay out of this floor, as even they are susceptible to an icy death.

Cards from Gelida consist of: