Walnacht

=Introduction=

Lore
The bizarre realm of Walnacht is a planetary constellation of a world split in two, named by its denizens after a famous folk dance. One part being the “Blue”, world of the living and theater for the fantastical and whimsical. Where the line between imagination and reality shifts, bends and contorts each and every moment. Giving birth to whatever you can dream of, be it wonderful… or horrifying.

On the other hand there is “Drareal”, the domain of the dead. A world of many faces, ranging from burning hell pits filled with indescribable abominations to oceans of molten glistening gold. All souls on the Blue are unknowingly chained to this place, destined to spend eternity in immortal servitude. Forced to fuel a conflict whose outcome may spell the demise for the entire realm. As 13 Lords wage war against the forces protecting the living. These ancient forces crave to consume all that is their way. Either with hoards vile terrors and nightmarish creatures or their silent creeping corruption that is insanity.

But with the appearance of mystical gates, opportunities arise as new fantasies and nightmares are born from the minds of those living it the unexplored world named “Wanderstar”.

Card Creator Bullet Points
Mechanically Walnacht cards should embrace the core theme of cards moving between zones.


 * Card displacement(Discard, Mill, Reshuffle and Changing Zones)


 * Changing Zones Trigger
 * Bizarre, Whimsical and Horrifying art

= Cards of Walnacht =

Age 1
 Age 1 Cards (Complete): Mythic: Rare: Uncommon: Common:
 * The Dreamer
 * The Stranger
 * The Orchestra
 * Nightmare Carnival
 * The Performer
 * The Looking-Glass
 * The Entertainer
 * The Jester

Age 2
 Age 2 Cards (4/8): Mythic: Rare: Uncommon: Common:
 * Dark Box
 * Northland Watcher
 * Revenant-At-Arms
 * The Swineprince
 * The Wurm
 * The Wurm

=List of all Walnacht cards=