Design incentives

These are a list of things noted by the community as required/lacking effects, general design directions, or deck types that need more support in particular ways.

Another place to look for similar ideas is the "Archetype Completionists" sideserver on discord (https://discord.gg/ncBE2dYd4G).

2021-06-17

 * ATK-based removal (Retroversion for example)
 * Off-affinity cards for deck types
 * Cards that support a deck type of a particular affinity, but are of different affinity. (related article)
 * More (high-level) disruption effects, more "hatebears", more taxing effects
 * (High-level) Disruption: Enemy discard (targeted especially), counterspells, extraction effects, graveyard banishment, taxing, mana hate, "silverbullets"...
 * "Hatebears": Units of traditionally low cost, which have additional effects of resource denial, taxation, hosing/hate, or stax
 * Drawgerdy needs more payoffs (has some support/enablers but no payoffs)
 * Mind fliers/sky totem support
 * Hard removal
 * Firebrands / Strength Scour support
 * Place tribal
 * Tutors
 * Targeted draw, straight-up "pick a deck from deck to draw, then shuffle", possibly just Scour
 * Lizabo units for the tribal deck
 * Alternative Win conditions
 * 1-Cost Units
 * Preferably Strength, Spirit, or Neutral (not Mind)

2021-06-07

 * More Frog tribal support